Behavioral effect

Reason-giving

People are more willing to agree to a request when it comes with a short reason that says why it is asked.

Reason-giving Three ways of asking to cut in line at a photocopier: with no reason, with an empty reason and with a real reason. For a small favor 60% said yes with no reason, 93% with the empty reason and 94% with the real one. For a big favor it was 24%, 24% and 42%: only the real reason helped. The request at the photocopier Share who let them cut in No reason “May I use the copier?” 60% small favor 24% big favor Empty reason “…because I have to make copies.” 93% small favor 24% big favor: no better than no reason Real reason “…because I'm in a rush.” 94% small favor 42% big favor: only this helped Add a real “because” to every ask Langer, Blank and Chanowitz (1978): 120 people asked to let someone go first at a copier
Langer, Blank and Chanowitz (1978): asked to let someone go first at a copier, 60% agreed with no reason and 94% with a real one. For a big favor only the real reason helped.

Reason-giving means attaching a "because" to an ask: why the app wants photo access, why it wants your email, why you should invite teammates. On this site good examples are one-line reasons placed right before the ask, such as "Linear is meant to be used with your team" before an invite step, or a field description that says what the data is used for.

The classic study is Langer, Blank and Chanowitz (1978). In their photocopier experiment, 120 people at a copier were asked to let someone go first. For a small favor, 60% agreed with no reason given, 93% with an empty one ("because I have to make copies") and 94% with a real one ("because I'm in a rush"). When the favor was bigger, the empty reason did no better than none (24% each) and only the real reason helped (42%). The study was small and the empty-reason result held only for the trivial favor, so the popular "any reason works" takeaway is overstated; the safer lesson is that real, specific reasons help. Apple's Human Interface Guidelines apply the same idea to permission prompts: write a clear, specific purpose string, and avoid vague or reason-free copy like "Turn on microphone access".

In onboarding, permission and data asks are where products lose people. A concrete reason, given in context, turns an unexplained demand into a trade the user can judge.

How to use it

  • Before every permission prompt or optional field, add one line that says what the product will do with it ("Dazzle notices new photos and turns them into tasks").
  • Lead with the user's benefit, not the company's ("so your team sees updates" rather than "to grow your workspace").
  • Ask at the moment the reason is obvious, for example camera access when the user taps Scan, not on first launch.

Watch out

  • Placebo reasons ("for a better experience") may get a tap on small asks but read as evasive on big ones, and Apple flags them in review.
  • A reason that misstates what the data is used for is deception, not persuasion.

Related

Reason-giving in real products 10 working · 0 not